Civomir Game Rules
This document outlines the rules and guidelines for playing Civomir. Following these rules ensures a fair and enjoyable experience for all players.
Gameplay Rules
1. One Nation Per Player
Each player is allowed to create and maintain only one nation. Creating multiple nations (multi-accounting) is prohibited and may result in account suspension.
2. Fair Economic Practices
Players must engage in fair economic practices. This includes:
- No deliberate market manipulation to harm other players
- No exploiting game bugs for economic advantage
- No unfair resource transfers intended to circumvent game mechanics
3. War and Conflict
War is a legitimate part of the game, but should be conducted within these guidelines:
- No excessive targeting of new players (those below Level 3)
- No declaration of war purely for griefing purposes
- Respect peace treaties once they're established
- During Peace Seasons (when wars are disabled by admins), respect the peaceful period
4. Alliance Conduct
Alliances should operate with integrity:
- Honor alliance agreements and treaties
- Maintain proper conduct in alliance communications
- No forming of alliances with the sole purpose of griefing other players
5. Activity Requirements
Nations that remain inactive for extended periods may be subject to:
- Reduced protection from attacks after 7 days of inactivity
- Removal from alliances (as per alliance policies)
- Account reset after 30 days of complete inactivity
Code of Conduct
1. Respectful Communication
All players must communicate respectfully:
- No harassment, hate speech, or bullying
- No offensive nation or alliance names
- Keep communications civil even during conflicts
2. No Cheating or Exploitation
Players must play fairly:
- No use of scripts, bots, or automation tools
- No exploiting bugs or glitches (report them instead)
- No attempts to hack, damage, or impair the game service
3. Privacy and Personal Information
Respect others' privacy:
- Do not share others' personal information
- No doxxing or attempts to identify players in real life
- Respect confidential alliance communications
4. Appropriate Content
All content must be appropriate:
- No sharing of explicit, offensive, or illegal content
- Nation descriptions and messages should be family-friendly
- No impersonation of game staff or other players
5. Reporting Issues
Help maintain the community:
- Report bugs and exploits to game administrators
- Report rule violations when encountered
- Provide accurate information when filing reports
Game Mechanics
1. Resource Generation
Resources are generated every 15 minutes based on your buildings and production facilities. Higher-level buildings produce more resources, but may also produce more pollution.
2. Happiness and Pollution
Your nation's happiness is affected by:
- Pollution levels (reduces happiness)
- Parks and entertainment (increases happiness)
- Active wars (reduces happiness)
- Special events (varies)
Happiness affects population growth and resource production.
3. Military and Defense
Different military units have different strengths and weaknesses:
- Soldiers are cost-effective but vulnerable to heavy weapons
- Tanks counter soldiers but are vulnerable to aircraft
- Aircraft counter tanks but are vulnerable to anti-air units
- Higher level nations can access advanced units like submarines and missiles
4. Battle System
Battles are turn-based with strategic elements:
- Each turn you can deploy units and issue attack commands
- Unit positioning and combined arms tactics are important
- Battle turns expire after 6 hours if not taken
- A nation gains protection after losing 3 consecutive battles
5. Nation Progression
Nations advance in levels through:
- Building development and infrastructure
- Population growth
- Resource accumulation
- Military expansion
- Research and technology advancements
Higher levels unlock new buildings, units, and capabilities.
Rule Enforcement
Game administrators reserve the right to enforce these rules through:
- Warnings for minor violations
- Temporary suspension for repeated or moderate violations
- Permanent account termination for severe or repeated violations
- Resource confiscation or nation reset for economic exploitation
These rules may be updated periodically. Players are encouraged to review them regularly.